The leader's not always uncatchable, but sometimes there's just nothing you can do. It's commonplace to see one AI car somehow 11 seconds faster than everyone else despite a legal and outwardly unremarkable car. It's been nine years since I complained about this in my Forza Motorsport 6 review, but here it is again, clear as day. If such under-the-hood tinkering leaves you cold, don't worry – there's a handy single button press where Forza Motorsport will do it for you, though the result is sometimes imperfect.īut wait – why did you finish second? Well, unless you get an early run on the leader, there's still that age-old Forza problem where one car zooms off in front. This is easy to follow as they're condensed into four main areas: Speed, Braking, Acceleration, and Handling, each with a value that turns green or red for 'better or worse' as you switch components. Allocating points to mods, you raise the performance value of your car, keeping it within a set limit while maximizing on-track gains. You start with a few hundred and earn more by leveling up your vehicle. This loop starts with a menu screen where you spend 'Car Points' on your vehicle. While career mode provides a fan-pleasing focus on modifying so many famous motorcars, it's otherwise vastly stripped down and offers just one very singular, repetitive gameplay loop that simply isn't as enjoyable as what came before. The way in which the exemplary game engine is packaged up as a single-player video game experience is a clear downgrade from the hyper-deluxe brilliance of its predecessor. But such highlights don't tell the whole story.
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